Sylph

Air Spirit

STORY

Air Spirit

Sylph

wizards

For those who enter the Spacetime Singularity,  the first person they meet is always the same: a lovely, unthreatening Air Spirit called Sylph.


She is always guarding that entrance, giving a warm welcome to every visitor. No matter they are the most respected god, or the most despicable criminal, kind or evil, Sylph always shows them their ways with open arms.


Almost every visitor sees her as an appointed guide inside the Singularity, but only a few people know that she is doing it out of her own will. As for the reason, that's another unknown story.

  • 980
    HEALTH POINT
  • 360
    magical value
  • 12
    Attack
  • 0.88
    Attack speed
  • 500
    Attack range
  • 360
    Moving speed
  • ATTACKS
  • PASSIVE
  • SKILLS 1
  • SKILLS 2
  • SKILLS 3

Spirit Rune

Basic Attack deals 60(+30% Attack Power) damage.

N/A
Magic
N/A
Cooldown

Nature

Every time Sylph uses an Ability, heals the ally Hero with the least Health within 6 meters, restoring its Health by 100(+level *5)(+20% Attack Power).

N/A
Magic
N/A
Cooldown

Wind Barrier

Sylph casts the power of wind, granting a Shield with 150/200/250/300/350/400(+80% Attack Power) Health to self and ally Heroes within 4 meters, lasting 3 seconds; Increases Movement Speed by 20%/22%/24%/26%/28%/30% until the Shield is broken.

50
Magic
12/11/10/9/8/7
Cooldown

Forest\'s Whisper

Sylph summons a spirit in the designated area; After a while, deals 100/140/180/220/260/300(+70% Attack Power) damage to enemies inside the area and roots them for 1.2 seconds.

45/50/55/60/65/70
Magic
10.5/10/9.5/9/8.5/8
Cooldown

By Your Side

Sylph possesses an ally Hero for 5 seconds, during which Sylph and the target will share the damage taken, and the target will increase Movement Speed by 10%/20%/30% and Attack Speed by 60%/75%/90%(+10% Attack Power). Sylph can not Attack when possess , ruduces the Basic Cooldown of Hero Abilities by 70%, increases the cast range of Hero Abilities by 2 meters.

100
Magic
45/40/35
Cooldown