Artemis

Goddess of the Hunt

STORY

Goddess of the Hunt

Artemis

shooters

As the most beloved children, Artemis and Athena were entrusted with Olympus before Zeus's expedition.


The expedition had took too much time even the prisoners of Tartarus got this news somehow. They orchestrated a rebellion to break their chains, even Hades went missing in this riot.


The Titans united to against the rign of Zeus. But the missing and Zeus's leaving made the power of Olympus shortage even more critical.


In desperation, Athena asked  Artemis to tight encirclement to seek Zeus's help.


However, what the both goddess did't konw is that the Vanguard of Titans, Crius has been waiting on their way.

  • 4900
    HEALTH POINT
  • 1500
    magical value
  • 0
    Attack
  • 0.9
    Attack speed
  • 550
    Attack range
  • 335
    Moving speed
  • ATTACKS
  • PASSIVE
  • SKILLS 1
  • SKILLS 2
  • SKILLS 3

Dexterous Shoot

Basic Attack deals 300(+80% Attack Power)damage.

N/A
Magic
N/A
Cooldown

Hunting

Artemis can Basic Attack while moving. Basic Attacking will apply 1 stack of [Hunting], increasing 10 Movement Speed for 2 seconds (max up to 5 stacks). Remove only 1 stack whenever the duration is over.

N/A
Magic
N/A
Cooldown

Running Shoot

Artemis starts firing 5 shots in the target direction, dealing total 1500/2100/2700/3300/3900/4500(+350%Attack Power)damage to enemies on hit. Attack Speed of Artemis accelerates the casting time.

200/225/250/275/300/325
Magic
11.5/11/10.5/10/9.5/9
Cooldown

Falcon Shoot

Artemis sends her Falcon in the target direction, dealing 500/650/800/950/1100/1250(+80%Attack Power) damage to enemies on hit. Falcon will chase the first enemy hero on hit for 4 seconds, providing vision of the target. Recast to keep shooting at the target for the duration. The shooting will end early if the target gets out off range.

200
Magic
13/12/11/10/9/8
Cooldown

Hunt Begins

Apply 5 stacks of [Hunting]. Basic Attacks deal additional damage based on Artemis' moving range whiling Basic Attacks for 6/8/10 seconds. The longer the moving, the greater the damage increased, up to 30%.

400
Magic
50/40/30
Cooldown