Endor

Necromancer

STORY

Necromancer

Endor

wizards

At the beginning, people communicated with the dead to make money, as everyone believed the dead were omniscient and they could see through everything. Therefore most summoners at that time were hired by the treasure hunters and only worked as communicators, until one day a man called Endor appeared. He tamed the dead to attack others, making people fear him and call him the Necromancer.

 

As he has to control the hatred of the dead, Endor is much more skilled and experienced than normal sorcerers, for a price. The long use of the undead magic has made his appearance itself a horrible one. That is, however, totally worth it, as the power of the undead under his control can even destroy a kingdom.

  • 1000
    HEALTH POINT
  • 380
    magical value
  • 12
    Attack
  • 0.87
    Attack speed
  • 500
    Attack range
  • 355
    Moving speed
  • ATTACKS
  • PASSIVE
  • SKILLS 1
  • SKILLS 2
  • SKILLS 3

Sorcery

Deal 80(+0.3ap) damage.

N/A
Magic
N/A
Cooldown

Soul Resonance

Heal for 3% (up to 15% when against hero) of ability damage dealt to enemies. When overflow, gain shield for 4s. (up to 80(+25*Lv))

N/A
Magic
N/A
Cooldown

Wandering Soul

Release 2 souls in the target direction, dealing 110/135/160/185/210/235/260(+0.9ap) damage to enemies upon contact. Possess heroes upon contact, obtains target field of vision, applying 25%/28%/31%/34%/37%/40% slow, after 2s, rooting them for 1.5/1.6/1.7/1.8/1.9/2.0s.

60/65/70/75/80/85
Magic
12/11.5/11/10.5/10/9.5
Cooldown

Spirit of Vengeance

Summon spirits of vengeance at the target location, dealing 100/130/160/190/210/240+0.8ap damage. Spirit lasts for 3s, continuously move towards the enemy base, dealing 20/30/40/50/60/70+0.2ap range damage every 0.5s. Also deal an explosion before disappearing, dealing 100/130/160/190/210/240+0.8ap range damage.

60/65/70/75/80/85
Magic
11/10.5/10/9.5/9/8.5
Cooldown

Lament of Souls

Allows casting while moving for 5s, also immune from loss of control. Continuously release souls to 2 ememies, dealing 40/70/100+0.3ap damage. Reduce speed by 20% while channeling.

100
Magic
60/55/50
Cooldown