Grum

Ice Wolf-rider

STORY

Ice Wolf-rider

Grum

solders

The Ice wolf rider, marauders mounted on wolves, are some of the bravest warriors of the Orc, relying on their cunning and brutal Frostwolves to crush their enemies.

Grum's fate changed when he was young, as Grum was forced into exile due to an enemy invasion that destroyed his tribe and took his family.

During the difficult years of exile, Grum continued to grow in the wilderness, learning the skills to survive and fight in the wilderness. His closest companion was an ice wolf, which it named Tork. Tork and Grum developed a deep relationship and became his loyal companions and powerful allies on the battlefield. Grum's legend lies not only in his hunting skills, but also in his courage and leadership.

When he learned that his enemies were preparing to attack his tribe again, he gathered a small band and vowed to protect all that he held dear. In a fierce battle, Grum and his cavalry bravely resisted and eventually repelled the invaders and emerged victorious.

Grum knows that his mission is not over and he will continue to fight for the tribe.

  • 5150
    HEALTH POINT
  • 1500
    magical value
  • 0
    Attack
  • 0.88
    Attack speed
  • 200
    Attack range
  • 355
    Moving speed
  • ATTACKS
  • PASSIVE
  • SKILLS 1
  • SKILLS 2
  • SKILLS 3

Serrated knife

Basic Attack deals 400(+100% Attack Power) damage.

0
Magic
0
Cooldown

Ice Wolf

Fury Bite: When Grom hits an enemy, Frost Wolf bites that target for 400(+100% Attack Power) damage, cooldown: 6 seconds. \nWolf rider: gains 15% extra movement speed.

0
Magic
6
Cooldown

Bloody Slash

Grum leaps and slashes an enemy, dealing 500/600/700/800/900/1000(+80% Attack Power) damage. After Grum use [Bloody Slash], Ice wolf uses [Fury Bite] once on that target.

125/150/175/200/225/250
Magic
10/9.5/9/8.5/8/7.5
Cooldown

Hunting field

Grum commands the Ice Wolf to charge the target location, dealing 400/500/600/700/800/900(+80% Attack Power) damage and making 3 consecutive attacks against the hit enemy. Use again or Ice Wolf dies or Fighting Spirit is depleted, Ice Wolf will return. The Ice Wolf heals Grum based on the damage dealt when it returns. Battle Stance: Ice Wolf automatically attacks the nearest target and reduces the enemy's movement speed by 20% for 1s. Consumes 1 Fighting Spirit per second. Wolf rider: the Ice Wolf slowly increases Fighting Spirit up to 8/10/12/14/16/18 Fighting Spirit. Gains 1 Fighting Spirit and recovers 10% Health every second. If the Ice Wolf dies, it does not increase Fighting Spirit for 6 seconds.

0
Magic
4
Cooldown

Wolf Rider Faith

Grum and Ice wolf inspire Wolf Rider Faith for 10/11/12 seconds. During this time, Grum and Ice wolf boost 20% Max Health, 20% Attack Power, 20% Attack Speed, and gain the effects [Slash] and [Bloodlust]. Slash: [Bloody Slash] weakens the target's armor by 20% for 2s. The cooldown of [Bloody Slash] is reduced by 30%. Bloodlust: [Hunting Field] will knock away enemies in range for 0.5s. Passive: Grum boosts Armor by 10% and Toughness by10% when his Health is below 50%; Triggers a Recovery Effect when his Health is below 20%, which restores 20% max Health for the next 5s. (Recovery effect triggers every 120 seconds)

0
Magic
70/60/50
Cooldown